HCI Seminar 818

Day 5 Notes

9/19/07

 

One minute papers

Main point

I/O promises and deliveries

Slowness of tech development, adoption

Challenge of integrating multiple inputs (or outputs)

Design new devices based on interaction style rather than technical capabilities

Novel devices in games might transform work/office/school applications

 

Questions

Evidence for cog load:pupil dilation correlation?

What I/O devices will dominate?  (just one?)

What are biometric applications?

How can gaming be used in medicine? Other applications?

How to broaden adoption, change interaction expectations?

Ways to imagine and leverage games across applications AND user communities

 

2. The Open Video exercise:  to flash or not to flash 

The concept of surrogates

Hyperbolic Browser. What is the difference between reading the paper and viewing the video?  What specific ‘information’ does each provide?  How much are your responses shaped by the genre of this particular video (demo)?   Can we define an information density? 

The I-phone ‘pinch’ to zoom, stroke to pan

3. Theory and evolution:  movement and experience Schiphorst, T. (2007).  Really, really small: The palpability of the invisible. Proceedings of Creativity & Cognition 07 (June 13-15, 2007, Washington DC).  NY: ACM Press.

Implications for visualization?  Palpability

4. Case#2: Library of Congress NDL designs

5. Project updates

6. One-minute paper 

What was the big point you learned in class today?

What is the main, unanswered question you leave class with today?