HCI Seminar 818

Day 8 Notes

10/9/07

 

1. One minute papers

Main point

Affordances and various loads

Collaborative/competition load

Roles of patents in tech development

 

Questions

Can affordances be negative (e.g., google interface; classroom facilitations)?

If we (mind) are always looking for change (variety spice), how much is enough/too much?

Is games for learning driven by tech or are we seeing examples of learning goals drive game development?

Can we monitor/sense user needs/states and automatically provide better search support?

How to demonstrate potential of gaming in education (beyond simulation)?

What other levels of involvement/load are there? (e.g., spiritual?)

 

2. VR.  No tour (discuss individual tours, handout Peck’s virtual museum paper)

 

3. Usability

Context:  existing UI; UI in development; R&D

Testing Goal: (improve, compare, validate, design)

Factors: People (users); Tasks (uses); UI functionalities (e.g., see our video surrogate framework)

Techniques:  discount testing, heuristic evaluation/cognitive walkthroughs/expert critiques; surveys, questionnaires, & interviews; laboratory studies (qualitative [think aloud, retrospective recall, participant observation] quantitative [within, between, comparative, normative]; naturalistic (instrumentation, diaries).

 

Case: Toward a set of usability guidelines for PHRs  (ils.unc.edu/phr)

Usability.gov as model; evidence-based guidelines

 

4. Biometrics

The model human processor (handout from Card, Moran & Newell)

IDL visit:  biopac (Derek demo); eye-tracking (demo and/or Tables paper examples)

Discuss Jacob paper on gaze data

Other biometrics: beyond recognition to inference and action

 

 

5. One-minute paper 

What was the big point you learned in class today?

What is the main, unanswered question you leave class with today?