HCI Seminar 818
Day 8 Notes
10/9/07
1. One minute papers
Main point
Affordances and various loads
Collaborative/competition load
Roles of patents in tech development
Questions
Can affordances be negative (e.g., google interface; classroom facilitations)?
If we (mind) are always looking for change (variety spice), how much is enough/too much?
Is games for learning driven by tech or are we seeing examples of learning goals drive game development?
Can we monitor/sense user needs/states and automatically provide better search support?
How to demonstrate potential of gaming in education (beyond simulation)?
What other levels of involvement/load are there? (e.g., spiritual?)
2. VR. No tour (discuss individual tours, handout Peck’s virtual museum paper)
3. Usability
Context: existing UI; UI in development; R&D
Testing Goal: (improve, compare, validate, design)
Factors: People (users); Tasks (uses); UI functionalities (e.g., see our video surrogate framework)
Techniques: discount testing, heuristic evaluation/cognitive walkthroughs/expert critiques; surveys, questionnaires, & interviews; laboratory studies (qualitative [think aloud, retrospective recall, participant observation] quantitative [within, between, comparative, normative]; naturalistic (instrumentation, diaries).
Case: Toward a set of usability guidelines for PHRs (ils.unc.edu/phr)
Usability.gov as model; evidence-based guidelines
4. Biometrics
The model human processor (handout from Card, Moran & Newell)
IDL visit: biopac (Derek demo); eye-tracking (demo and/or Tables paper examples)
Discuss Jacob paper on gaze data
Other biometrics: beyond recognition to inference and action
5. One-minute paper
What was the big point you learned in class today?
What is the main, unanswered question you leave class with today?