| home | Units: 1 2 3 4 5 | Schedule | Resources |
| Photo of Persona | For class purposes, you might consider searching photos at: |
| Name/Label | Be specific |
| Age/ Education/Health | Exact age |
| Gender/Family Lifecycle stage | M/F; Young, middle-aged, older, single/married/divorced, with/without children/without children under 18, etc. |
| Location & housing type | Urban, suburban, rural |
| Occupation | Professional and technical, managers, officials, proprietors, clerical, sales, craftspeople, supervisors, farmers, retired, students, homemakers, unemployed, etc |
| Social Class | Lower lowers – 7% lowers – On welfare or have “the dirtiest” jobs, visibly poverty-stricken. |
| Personality | Compulsive, gregarious, relaxed, class-clown, perfectionist, artistic |
| Attitudes | Consistent favorable/unfavorables evaluations, feelings or tendencies toward an object or ideas. For example: “Always buy the best.” |
| Ethnicity/Religion | Any social-cultural issues regarding the task/usage to be taken into account? What expectations, desires, policies, values are relevant? |
| Lifestyle motivations | Principle-oriented: Thinkers, believers – Place importance on abstract or idealized criteria rather than feelings, emotions or desire for social approval. |
| Hobbies | What interests or activities does this person pursue in their spare time? |
| Type of computer user | Expert, skilled, adept, acceptable, stumbler, unskilled |
| Type of computer equipment | Latest & Greatest, multimedia, business, basic home use, older basic, antique |
| Type of Internet Usage | What does the persona commonly use the Internet for? Email, news, file sharing, etc. |
| User status | Non-user, ex-user, potential user, first-time user, regular user |
| Usage rate | Light user, medium user, heavy user |
| Loyalty status | None, weak, medium, strong, absolute |
| Usage goals | What do users really want to accomplish regardless of the specific tasks they use to reach the goal. |
| Emotional goals | Usually unstated, these are emotional overtones accompanying specific usage goals, which when satisfied cause a product to resonate with users. While these are most obvious in consumer-facing products, these can be just as important for internal applications. They include: Learning – Gaining knowledge or mastery |
| Task Context | Do users do the task/use the product by themselves, or as part of a group? How much time is allowed? Is the task completed/product used in one sitting or over time? Is it done regularly or only on special occasions? Etc. |
| Accessibility | Does the user have any accessibility issues? |